Avec un bon mois de retard — janvier n'a pas été de tout repos — voici enfin venir mon bilan de l'année 2025. Au programme : la fin (enfin) de Dawnmaker, un nouveau jeu, et c'est à peu près tout, mais c'est déjà beaucoup !
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Wednesday, 11 February 2026
L'état de l'Adrian 2025
By Adrian on Wednesday, 11 February 2026, 18:00 - Actualités
Monday, 2 February 2026
Corpus et Spiritus is coming to Steam
By Adrian on Monday, 2 February 2026, 17:00 - Actualités
I am happy and proud to let you know that Corpus et Spiritus is now officially announced! As of today, it has a public Steam page and a ✨ trailer ✨. Check it out:
Thursday, 23 January 2025
3 years of intense learning - The Dawnmaker Post-mortem
By Adrian on Thursday, 23 January 2025, 14:00 - Dawnmaker
It's been 3 years since I started working on Dawnmaker full-time with Alexis. The creation of our first commercial game coincided with the creation of Arpentor Studio, our company. I've shared a lot of insights along the way on this blog, from how we made our first market research (which was incredibly wrong) to how much we made with our game (look at the difference between the two, it's… interesting). I wrote a pretty big piece were I explained how we built Arpentor Studio. I wrote a dozen smaller posts about the development of Dawnmaker. And I shared a bunch of my feelings, mistakes and successes in my yearly State of the Adrian posts (in French only, sorry).
But today, I want to take a step back and give a good look at these last 3 years. It's time for the Dawnmaker post-mortem, where I'm going to share what I believe we did well, what we did wrong, and what I've learned along the way. Because Dawnmaker and Arpentor Studio are so intertwined, I'm inevitably going to talk about the studio as well, but I think it makes sense. Let's get started!
Monday, 6 January 2025
L'état de l'Adrian 2024
By Adrian on Monday, 6 January 2025, 10:00 - Actualités
Une sortie de jeu, enfin un peu d'argent pour Arpentor Studio, et une fin d'année difficile : c'est l'heure du bilan de mon année 2024 !
Tuesday, 8 October 2024
How much did Dawnmaker really cost?
By Adrian on Tuesday, 8 October 2024, 16:00 - Dawnmaker
About a year ago, I wrote a piece explaining how much we estimated making Dawnmaker would cost. Well, Dawnmaker is finished, so as promised, I'm going to revisit that and show you how much it actually cost to produce our game! Yay, more money talk!
Sunday, 18 August 2024
18 days of selling Dawnmaker
By Adrian on Sunday, 18 August 2024, 14:50 - Dawnmaker
We released Dawnmaker 18 days ago, and I'm due for a report on numbers. Everybody loves numbers, right? Here are ours!
Friday, 26 July 2024
The frustration of (never really) finishing Dawnmaker
By Adrian on Friday, 26 July 2024, 19:00 - Dawnmaker
We are 5 days away from the release of Dawnmaker! It is a time of excitement, of stress of course, but also of regrets as we realize that there are so, so many things that we will not be able to add to our game. Let's introduce today's topic with a short video that is very à propos:
Friday, 3 May 2024
The challenges of teaching a complex game
By Adrian on Friday, 3 May 2024, 16:00 - Dawnmaker
When I was 13, my mom bought me Civilization III from a retail shop, then went on to do some more shopping. I stayed in the car, with this elegant box in my hands, craving to play the game it contained. I opened the box, and there discovered something magical: the Civilization III Manual. Having nothing better to do, I started reading it…
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