Thursday, 23 January 2025

3 years of intense learning - The Dawnmaker Post-mortem

It's been 3 years since I started working on Dawnmaker full-time with Alexis. The creation of our first commercial game coincided with the creation of Arpentor Studio, our company. I've shared a lot of insights along the way on this blog, from how we made our first market research (which was incredibly wrong) to how much we made with our game (look at the difference between the two, it's… interesting). I wrote a pretty big piece were I explained how we built Arpentor Studio. I wrote a dozen smaller posts about the development of Dawnmaker. And I shared a bunch of my feelings, mistakes and successes in my yearly State of the Adrian posts (in French only, sorry).

But today, I want to take a step back and give a good look at these last 3 years. It's time for the Dawnmaker post-mortem, where I'm going to share what I believe we did well, what we did wrong, and what I've learned along the way. Because Dawnmaker and Arpentor Studio are so intertwined, I'm inevitably going to talk about the studio as well, but I think it makes sense. Let's get started!

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Tuesday, 8 October 2024

How much did Dawnmaker really cost?

About a year ago, I wrote a piece explaining how much we estimated making Dawnmaker would cost. Well, Dawnmaker is finished, so as promised, I'm going to revisit that and show you how much it actually cost to produce our game! Yay, more money talk!

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Sunday, 18 August 2024

18 days of selling Dawnmaker

We released Dawnmaker 18 days ago, and I'm due for a report on numbers. Everybody loves numbers, right? Here are ours!

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Friday, 26 July 2024

The frustration of (never really) finishing Dawnmaker

We are 5 days away from the release of Dawnmaker! It is a time of excitement, of stress of course, but also of regrets as we realize that there are so, so many things that we will not be able to add to our game. Let's introduce today's topic with a short video that is very à propos:

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Friday, 3 May 2024

The challenges of teaching a complex game

When I was 13, my mom bought me Civilization III from a retail shop, then went on to do some more shopping. I stayed in the car, with this elegant box in my hands, craving to play the game it contained. I opened the box, and there discovered something magical: the Civilization III Manual. Having nothing better to do, I started reading it…

The Civilization III manual
That game manual was THICK.

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Monday, 11 March 2024

Killing two birds with one deck in Dawnmaker

Let's face it: Dawnmaker still has some important flaws. We're aware of that, and we are working on those flaws. One of the biggest remaining problem with the game was that one of its core mechanics, the oppression of the Smog, was… well, not explained at all. If you didn't have a developer behind your back to tell you, there was almost no way you could understand it.

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Thursday, 8 February 2024

Dawnmaker a une page Steam ET un trailer

Dawnmaker, le jeu sur lequel je travaille dans le cadre d'Arpentor Studio, depuis plus de deux ans, a désormais une page Steam et un trailer. Je vous laisse découvrir ça :

Ça vous a plu ? N'hésitez pas à ajouter le jeu à votre liste de souhaits sur Steam !

Monday, 27 November 2023

The ruins of Dawnmaker's lost continent

Today we are releasing a new version of Dawnmaker, with two big changes. The first one is the 2D board, which I talked about in my previous blog post. The second one is a new feature called "Ruins and Rewards". That feature… adds ruins and… changes rewards. Yeah. Pretty good name, right?

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