[This is part 5 of my Study of Digital Card Games series.]
As I mentioned at the beginning of this series, I have been working on a digital CCG for several years now. As a lover of the genre — I've been playing Magic for about 20 years, and I tried as many other CCGs as I could — I want to create a game that is truly special, and different from its competition. Time will tell if I can succeed at that! Until then, here are some lessons that I've learned working on my game.