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react-content-marker Released – Marking Content with React

Last year, in a React side-project, I had to replace some content in a string with HTML markup. That is not a trivial thing to do with React, as you can't just put HTML as string in your content, unless you want to use dangerouslySetInnerHtml — which I don't. So, I hacked a little code to smartly split my string into an array of sub-strings and DOM elements.

More recently, while working on Translate.Next — the rewrite of Pontoon's translate page to React — I stumbled upon the same problem. After looking around the Web for a tool that would solve it, and coming up short handed, I decided to write my own and make it a library.

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Processeer.io - a Powerful and Flexible Report Builder for JSON APIs

More than 2 years ago, I wrote about a prototype I built, called Spectateur, that allowed users of Socorro to create custom reports for their needs. The idea was to make it easy to write a script that pulls data from a public API, transforms it and then displays it as a nice table or chart. I strongly believe in this idea, and have been making various progress on the concept over the last 2 years, until I finally put together a nicer, more complete prototype at the end of 2016. I called it Processeer, and it's available at processeer.io.

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Expériences Politiques 2017

L'année dernière, j'ai coorganisé, avec la Maison Pour Tous, les premières Expériences Politiques, une semaine de conférences, débats et ateliers autour des alternatives politiques. Forts du succès de cette édition (j'ai toujours rêvé d'écrire ça), nous avons décidé de remettre le couvert cette année. J'ai donc le plaisir de vous annoncer que les Expériences Politiques reviennent du 6 au 11 mars 2017, pour une nouvelle semaine intense de débats, de conférences gesticulées et d'ateliers !

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Game Dev Party Jam #10: Llamazord

Two weekends ago was the 10th Game Jam of the Game Dev Party association, where I was once again both participating and helping with the organization. And once again I proposed a game idea and I was lucky enough that people liked it and voted for it! So I gathered a team of 6 awesome people, 3 developers and 3 designers, plus myself as a part-time coder part-time manager, and we made a game.

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