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Monday, 14 October 2019

The Last Word - a Ludum Dare 45 post-mortem

On the weekend of October 5, a few friends and I participated in the 45th Ludum Dare, a Gam Jam competition happening online, with people from all over the world joining in. We made a game that we called The Last Word (read our Ludum Dare entry or play it on itch.io), and today I'm going to tell you the story of how that happened.

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Tuesday, 14 May 2019

react-content-marker Released – Marking Content with React

Last year, in a React side-project, I had to replace some content in a string with HTML markup. That is not a trivial thing to do with React, as you can't just put HTML as string in your content, unless you want to use dangerouslySetInnerHtml — which I don't. So, I hacked a little code to smartly split my string into an array of sub-strings and DOM elements.

More recently, while working on Translate.Next — the rewrite of Pontoon's translate page to React — I stumbled upon the same problem. After looking around the Web for a tool that would solve it, and coming up short handed, I decided to write my own and make it a library.

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Friday, 28 July 2017

Processeer.io - a Powerful and Flexible Report Builder for JSON APIs

More than 2 years ago, I wrote about a prototype I built, called Spectateur, that allowed users of Socorro to create custom reports for their needs. The idea was to make it easy to write a script that pulls data from a public API, transforms it and then displays it as a nice table or chart. I strongly believe in this idea, and have been making various progress on the concept over the last 2 years, until I finally put together a nicer, more complete prototype at the end of 2016. I called it Processeer, and it's available at processeer.io.

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Monday, 20 June 2016

Game Dev Party Jam #10: Llamazord

Two weekends ago was the 10th Game Jam of the Game Dev Party association, where I was once again both participating and helping with the organization. And once again I proposed a game idea and I was lucky enough that people liked it and voted for it! So I gathered a team of 6 awesome people, 3 developers and 3 designers, plus myself as a part-time coder part-time manager, and we made a game.

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Friday, 25 December 2015

How to include HTML in your React app with webpack

One of the few things that I find unpleasant with React and JSX is that it's not great for writing long static HTML content. Up to now I never encountered that problem, but I heard some colleagues complain about it and knew that it was indeed a negative point.

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Monday, 6 July 2015

ensy — Entity System Reloaded

tma-splash.png

During the last Game Dev Party Jam in Lyon, I pitched a game idea with the intention of building that game with Web technologies and my Entity System library. I had been waiting for an occasion to use that lib in a "real" game, and knew that would be the perfect moment: the 8th Jam happened over 3 days (when it usually is only 2) and was thus ideal for trying out risky things.

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Wednesday, 10 June 2015

Rethinking Socorro's Web App

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Credits @lxt

I have been thinking a lot about what we could do better with Socorro's webapp in the last months (and even more, the first discussions I had about this with phrawzty date from Spring last year). Recently, in a meeting with Lonnen (my manager), I said "this is what I would do if I were to rebuild Socorro's webapp from scratch today". In this post I want to write down what I said and elaborate it, in the hope that it will serve as a starting point for upcoming discussions with my colleagues.

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Wednesday, 3 June 2015

[Snippet] Django Shell: making a user a superuser

I can never remember this snippet and I found myself duckduckgoing for it a few times, so I wanted to write it down somewhere where I can easily find it (and maybe it will help people looking for it, since I can never reliably find it in search engines).

To start Django's shell:

./manage.py shell

And to make a user a superuser:

from django.contrib.auth.models import User
user = User.objects.get(email='me@example.org')
user.is_superuser = True
user.save()

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