Over the last few months we've had the opportunity to show Dawnmaker to a lot of people, and notably a few publishers. We had the good fortune of receiving very valuable feedback on the game, which allowed us to identify two important problems with it, or at least, with its demo. The first problem is that our artistic direction isn't compelling enough, but that will not be today's topic — though we are, of course, working on it.
The problem we're going to discuss today it that of replayability. Some of our players, and most of the publishers we talked to, have expressed that they do not feel inclined to restart a game after they lose. Once you've understood the patterns of the game, restarting a new game feels like doing the same thing again, and it is boring. That feeling was especially pronounced for players losing in the 2nd or 3rd region of the demo: you have to restart at level one, a level that you have already mastered and don't feel like going through again.
This is a pretty big problem for a game that wants to have a high replay value, which is what we're aiming for. So today, I'm going to tell you about the key thing we're currently adding to the game as a first step to solve this issue.