Creator of Web Innovation

Programmer specialized in the Web platform, I have experience with architecturing and maintaining Web applications. I’m also passionate about game development. Logically, I have decided to mix those two domains and create Web games!

I’m currently building a worker-owned game studio. I’m not looking for a job, but I’m looking for partners. :-)

Skills

I am proficient with the  JavaScript and  Python languages, mainly for the  Web platform.

 In JavaScript, I have good knowledge of React and its ecosystem, and I have notions of Svelte and Vue.js.

 In Python, I have good knowledge of Django and its ecosystem.

 I have experience with the PostgreSQL and Elasticsearch databases, and I use git daily.

Education

2011 - Master’s in Information Technologies

University Claude Bernard Lyon 1

2010 - Degree in Computer Science

University Claude Bernard Lyon 1

2009 - Licence (Bachelor’s) in Computer Science

University of Burgundy, Dijon

2008 - DUT (2 years diploma) in Computer Science

University of Burgundy, Dijon

Associations

Game Dev Party

Lyon, France

2013 - ongoing (presidence in 2015 and 2020)

  • Development of amateur and indie video games
  • Organization of Game Jams every 6 months (50 attendees)
  • Free courses, conferences, workshops

Experience

Web Engineer : Pontoon

Mozilla - mozilla.org

2017 - 2020

  • Translation Web Application used to localized most of Mozilla’s software
  • Python, Django, JavaScript, React, PostgreSQL
  • Complete rewrite of the main translation interface using React, enhancement and standardization of development processes…

Web Engineer : Socorro

Mozilla - mozilla.org

2011 - 2017

  • Web Application collecting and analyzing crash reports
  • Python, Django, JavaScript, Elasticsearch, PostgreSQL
  • Development of a REST API, integration of Elasticsearch, creation of a new search interface…

C++ Developer

Strass Productions (trainee) - strass.fr

April 2008 - June 2008

  • Developing a 2D adventure video game, for PC and Nintendo DS
  • Working in a 10-people team
  • Using Antiryad Gx, a proprietary game engine
  • Developping gameplay and integrating levels
  • 10-weeks work placement, followed by a 3-days hiring