Creator of Web Innovation

Programmer specialized in the Web platform, I have experience with architecturing and maintaining Web applications. Since 2020, I have been focusing on building video games using Web technologies. In 2022, I cofounded Arpentor Studio, a workers-owned video games company, and I’ve been leading the studio since.

I am open to any mission proposal about programming with Web technologies, but also creative direction or game design for video games or board games.

Skills

I am proficient with the  TypeScript and  Python languages, mainly for the  Web platform.

 In JavaScript, I have good knowledge of Svelte, React and their ecosystems.

 In Python, I have good knowledge of Django and its ecosystem.

 I have experience with the PostgreSQL and Elasticsearch databases, and I use git daily.

Education

2011 - Master’s in Information Technologies

University Claude Bernard Lyon 1

2009 - Licence (Bachelor’s) in Computer Science

University of Burgundy, Dijon

2008 - DUT (2 years diploma) in Computer Science

University of Burgundy, Dijon

Associations and volunteering

Let’s Go Incubator

Lyon, France — 2024 - 2025

  • Mentorship of 2 young video games studios
  • Coaching on business strategy, regular follow-up

Game Dev Party

Lyon, France

2013 - ongoing (presidence in 2015 and 2020)

  • Development of amateur and indie video games
  • Organization of Game Jams every 6 months (50 attendees)
  • Free courses, conferences, workshops

Expériences Politiques

Lyon, France — 2015 - 2018

  • Creation and development of an event about political alternatives
  • Over a week, one event per evening (talks, panel discussions, workshop… )
  • Conception of the event’s program, organisation, logistics, communication

Experience

Director — Arpentor Studio

2022 - ongoing

  • Workers-owned video games studio
  • Administrative management, creation and supervision of the strategy
  • Creative direction of the studio’s productions

Game Designer, Programmer — Corpus et Spiritus

Arpentor Studio - arpentor.studio

2025 - ongoing

  • Solo deckbuilding game about alchemy
  • TypeScript, Svelte, Pixi.js, Supabase
  • Development of the game, evolution of the content management tool created for Dawnmaker

Game Designer, Programmer — Dawnmaker

Arpentor Studio - arpentor.studio

2021 - 2025

  • Solo strategy game mixing deckbuilding and city building
  • TypeScript, Svelte, Pixi.js, Supabase, Electron, tauri
  • Development of the game, creation of a content management tool, release on Steam (Windows, Linux, Mac), porting of the game to mobile interfaces (Android, iOS)…

Programmer — Phytomancer

2021

  • Solo strategy game about depolluting a planet
  • Development of the game using the Godot engine

Web Engineer — Pontoon

Mozilla - mozilla.org

2017 - 2020

  • Translation Web Application used to localized most of Mozilla’s software
  • Python, Django, JavaScript, React, PostgreSQL
  • Complete rewrite of the main translation interface using React, enhancement and standardization of development processes…

Web Engineer — Socorro

Mozilla - mozilla.org

2011 - 2017

  • Web Application collecting and analyzing crash reports
  • Python, Django, JavaScript, Elasticsearch, PostgreSQL
  • Development of a REST API, integration of Elasticsearch, creation of a new search interface…

C++ Developer

Strass Productions (trainee) - strass.fr

April 2008 - June 2008

  • Developing a 2D adventure video game, for PC and Nintendo DS
  • Working in a 10-people team
  • Using Antiryad Gx, a proprietary game engine
  • Developping gameplay and integrating levels
  • 10-weeks work placement, followed by a 3-days hiring