Experience
Director — Arpentor Studio
2022 - ongoing
- Workers-owned video games studio
- Administrative management, creation and supervision of the strategy
- Creative direction of the studio’s productions
Game Designer, Programmer — Corpus et Spiritus
Arpentor Studio - arpentor.studio
2025 - ongoing
- Solo deckbuilding game about alchemy
- TypeScript, Svelte, Pixi.js, Supabase
- Development of the game, evolution of the content management tool created for Dawnmaker
Game Designer, Programmer — Dawnmaker
Arpentor Studio - arpentor.studio
2021 - 2025
- Solo strategy game mixing deckbuilding and city building
- TypeScript, Svelte, Pixi.js, Supabase, Electron, tauri
- Development of the game, creation of a content management tool, release on Steam (Windows, Linux, Mac), porting of the game to mobile interfaces (Android, iOS)…
Programmer — Phytomancer
2021
- Solo strategy game about depolluting a planet
- Development of the game using the Godot engine
Web Engineer — Pontoon
Mozilla - mozilla.org
2017 - 2020
- Translation Web Application used to localized most of Mozilla’s software
- Python, Django, JavaScript, React, PostgreSQL
- Complete rewrite of the main translation interface using React, enhancement and standardization of development processes…
Web Engineer — Socorro
Mozilla - mozilla.org
2011 - 2017
- Web Application collecting and analyzing crash reports
- Python, Django, JavaScript, Elasticsearch, PostgreSQL
- Development of a REST API, integration of Elasticsearch, creation of a new search interface…
C++ Developer
Strass Productions (trainee) - strass.fr
April 2008 - June 2008
- Developing a 2D adventure video game, for PC and Nintendo DS
- Working in a 10-people team
- Using Antiryad Gx, a proprietary game engine
- Developping gameplay and integrating levels
- 10-weeks work placement, followed by a 3-days hiring