On the weekend of October 5, a few friends and I participated in the 45th Ludum Dare, a Gam Jam competition happening online, with people from all over the world joining in. We made a game that we called The Last Word (read our Ludum Dare entry or play it on itch.io), and today I'm going to tell you the story of how that happened.
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Monday, 14 October 2019
The Last Word - a Ludum Dare 45 post-mortem
By Adrian on Monday, 14 October 2019, 14:00 - Développement
Tuesday, 14 May 2019
react-content-marker Released – Marking Content with React
By Adrian on Tuesday, 14 May 2019, 20:00 - Développement
Last year, in a React side-project, I had to replace some content in a string with HTML markup. That is not a trivial thing to do with React, as you can't just put HTML as string in your content, unless you want to use dangerouslySetInnerHtml — which I don't. So, I hacked a little code to smartly split my string into an array of sub-strings and DOM elements.
More recently, while working on Translate.Next — the rewrite of Pontoon's translate page to React — I stumbled upon the same problem. After looking around the Web for a tool that would solve it, and coming up short handed, I decided to write my own and make it a library.
Friday, 28 July 2017
Processeer.io - a Powerful and Flexible Report Builder for JSON APIs
By Adrian on Friday, 28 July 2017, 14:00 - Développement
More than 2 years ago, I wrote about a prototype I built, called Spectateur, that allowed users of Socorro to create custom reports for their needs. The idea was to make it easy to write a script that pulls data from a public API, transforms it and then displays it as a nice table or chart. I strongly believe in this idea, and have been making various progress on the concept over the last 2 years, until I finally put together a nicer, more complete prototype at the end of 2016. I called it Processeer, and it's available at processeer.io.
Saturday, 18 February 2017
Expériences Politiques 2017
By Adrian on Saturday, 18 February 2017, 20:00 - Actualités
L'année dernière, j'ai coorganisé, avec la Maison Pour Tous, les premières Expériences Politiques, une semaine de conférences, débats et ateliers autour des alternatives politiques. Forts du succès de cette édition (j'ai toujours rêvé d'écrire ça), nous avons décidé de remettre le couvert cette année. J'ai donc le plaisir de vous annoncer que les Expériences Politiques reviennent du 6 au 11 mars 2017, pour une nouvelle semaine intense de débats, de conférences gesticulées et d'ateliers !
Monday, 31 October 2016
Petit guide pour organiser une Game Jam
By Adrian on Monday, 31 October 2016, 10:00 - Divers
Cela fait maintenant plus de trois ans que je participe activement à l'organisation des Game Jams de la Game Dev Party, et je me dis qu'il est grand temps d'écrire un billet pour décrire comment tout cela se passe. Voici donc mon guide personnel pour l'organisation d'une Jam.
Monday, 20 June 2016
Game Dev Party Jam #10: Llamazord
By Adrian on Monday, 20 June 2016, 16:00 - Développement
Two weekends ago was the 10th Game Jam of the Game Dev Party association, where I was once again both participating and helping with the organization. And once again I proposed a game idea and I was lucky enough that people liked it and voted for it! So I gathered a team of 6 awesome people, 3 developers and 3 designers, plus myself as a part-time coder part-time manager, and we made a game.
Tuesday, 1 March 2016
Expériences Politiques 2016
By Adrian on Tuesday, 1 March 2016, 10:00 - Actualités
J'en ai parlé ici en décembre dernier, et les choses ont bien avancé en deux mois. Heureusement, puisque les Expériences Politiques auront lieu du 7 au 12 mars 2016, dans une semaine ! J'espère que vous êtes prêts pour cette semaine qui s'annonce riche. Jugez vous-mêmes : le programme est accessible en ligne.
Friday, 25 December 2015
How to include HTML in your React app with webpack
By Adrian on Friday, 25 December 2015, 14:00 - Développement
One of the few things that I find unpleasant with React and JSX is that it's not great for writing long static HTML content. Up to now I never encountered that problem, but I heard some colleagues complain about it and knew that it was indeed a negative point.
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